![]() ![]() This became a slight issue also, in that an accidental button press can negate your attempt, however with most levels only taking a minute or two to complete it’s not too much of a setback. Bucket Knight opts for this model and will show, not tell, what you need to do. Luckily, if you find yourself in a bind – one you got yourself into, or not – you can just tap the Y button to restart the level. If there was a protest board or flag to hold that encourages players to find things out for themselves rather than being told all the time, then hand it to me, and I’ll happily wave it around. We got stuck in the walls a couple of times, and whilst this wasn’t the end of the world, it was definitely frustrating to happen when halfway (or more!) through a level. Learning the different attack styles of enemies, and how best to defeat them is where you’ll sometimes fail. I can certainly appreciate the challenge of a difficult game, but sometimes it becomes too much of a hindrance to enjoy the game fully so I quite like it when I get a game that is as relatively simple and relaxing to a degree.Ĭontrols are decent and we didn’t have too much trouble getting to grips with them. Plenty of games that have went for this classic style have utilised the severe difficulty of years gone by, and whilst that is definitely right up some players’ streets – it’s not for me. Levels are quick and straightforward enough to keep us going, and not give up out of frustration. ![]() ![]() Bucket Knight, thankfully, is one of the former. We’ve seen a lot of retro games over the years, and while there has been many we have enjoyed there has been a considerable number that just haven’t pushed our buttons. ![]()
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